Prepare your library
Upload your WDF archives. The service validates and encrypts the resources for your server.
Manage your WDF library, publish encrypted resources and prepare a client installer from one place. Built for server owners who want a clearer way to distribute their game content.
DirectX 8 & 9 monitor · Accounts activated manually
The integration is currently prepared only for Conquer Online V5721. Support for additional versions is being worked on.

One library. Controlled releases.
Keep the active catalog organized while existing clients retain their release.
Prepare the service address and client access together. No extra player sign-in.
An optional in-game monitor helps you inspect access, timings and memory.
FROM ARCHIVES TO PLAYERS
Start with a copy of your game client and keep your original WDF files safe.
Upload your WDF archives. The service validates and encrypts the resources for your server.
Choose the archives clients should receive. Add or replace content through the library tools.
Download the installer and run it in your client copy. Follow the dashboard checklist before sharing it.
Keep the resource service reachable. Check delivery in game with the optional DX8/DX9 monitor.
DELIVERY THAT FITS YOUR CONTENT
On-demand delivery lets updated clients request resources as they are used, with encrypted local caching. A complete-package mode is also available for deployments that prepare resources before startup.
The service controls authorization and publication. Your game still needs a reachable service, and switching modes or releases takes effect when clients restart.
WHAT HAPPENS BEHIND THE SCENES
WDF resources are currently delivered by one centralized service shared by all server owners and their players. Resource delivery does not run on each owner's game server; access and published content are scoped to the selected server.
At startup, the installed client connects to the resource service, validates its access and selects a published release. Existing game sessions keep their selected release.
Each server owner can inherit the global preload selection or choose specific published WDF files. Their encrypted content is downloaded before play, or reused from a verified local cache. Complete-package mode prepares all content instead.
In on-demand mode, resources that are not already cached are requested as the game needs them. Access keys are authorized separately, and the client verifies and decrypts the content for use. First-time loads can briefly pause the game.
Verified encrypted content stays in the local cache within its configured space limit. Repeated access avoids downloading those same bytes again while they remain cached. Authorization still needs the service; caching does not enable offline play.
CONNECTION REQUIREMENTS
Preliminary minimum target: 2 MB/s of actual download throughput (about 16 Mbps). We recommend 20-25 Mbps with available headroom. This guidance is based on early local testing, where fetching at around 2 MB/s was barely noticeable; it is not a validated VPS minimum or a guarantee of uninterrupted play.
The client's download limit and competing traffic also matter. Preloading shifts downloads to startup; caching reduces repeat transfers. These mechanisms reduce waiting, but an uncached resource still has to arrive over the network. Large preload selections need sufficient disk space and must fit the startup time limit.
START SMALL. GROW YOUR LIBRARY.
SecureWDF is in Early Access. Only the Free plan is currently available, with limits applied separately to each server you own.
Free early access
Manual account activation. No payment details requested here.
/ year
Checking payment availability. Checkout is completed securely with Stripe when enabled.
Default Free limits shown. Current service limits are checked automatically. MB means 1,000,000 bytes.
BEFORE YOU START
No additional player login is required for this distribution flow. The server owner prepares shared client access in the installer. Protect that distribution as you would your game client.
No. Existing clients can retain their release, and the service keeps historical data. Removing an archive does not immediately free all storage.
Yes. Authorization and resource delivery depend on the service being reachable. Test the full distribution from a player machine before release.
SecureWDF is in Early Access with the Free plan available. Contact the service operator to request an account; public self-service registration is not available.
MAKE YOUR NEXT RELEASE CLEARER
Your library, release controls and client setup, together.